×

UltraBasic and Extended Comfort

Designing strategic user experiences for the launch of two product offerings.

Role Lead Designer, eCommerce
Timeline 6 months
Team Product Designer (me), 2 Contract designers, 1 UX writer, 1 Product Owner
Areas UltraBasic experience • Seat branding • 6 digital products • Web + Mobile
$3M+ flight revenue from design
$35M loss averted from UX strategy
Desktop booking flow showing UltraBasic and Extended Comfort fare options
Mobile trip screen Mobile check-in screen Mobile boarding pass screen

TLDR

Opportunity

WestJet launched two a new fare and seat type. We designed the digital experience from booking to mobile app in six months which required coordination across over 100 employees.

Approach

We created three design principles in order to align everyone working on the project. To meet the quick timelines, our decisions were grounded with guest sentiment research and user testing rather than opinion alone.

Outcome

We delivered the end-to-end digital experience and product strategy, creating over 50 features across six products. UX decisions saved the company millions of dollars and we continue to optimize for revenue.

Background

New Products

WestJet launched UltraBasic (UB) “No carry-on bag” policy to alleviate stress with bag congestion at the gate, which often caused flight delays. The business also launched Extended Comfort (EC) with it. However, these new offerings came with its own challenge, confusing fare restrictions, new baggage rules, and price transparency issues. I led the design of the end-to-end digital experience from booking to check-in.

Guests need to understand what is included with their ticket to not cause downstream flight delays.

The challenge

Coordination and comprehension

This project had some major challenges: the six month timeline, satisfying numerous stakeholders at once, and breaking down confusing policies into digestible experiences. The digital launch involved coordinating across nine product teams, six digital platforms, and over 100 employees.

Challenge #1

Two products in six months

With extremely tight timelines, there were heavy technical constraints on what we would be able to build.

Challenge #2

Designing by committee

Many stakeholders had strong opinions about what the experience needed to be. There was high risk creating designs that satisfied everyone, but pleased no one.

Challenge #3

Confusing airline policies

Baggage allowance changed depending on fare, seat, and route type. Guest needed to understand exactly how many and which type of bags they would bring.

Guest journey map showing opportunities across pre-book, book, prepare, pre-flight, inflight, in destination, and post trip stages
Guest journey opportunities

The Discovery

Understanding guests

To ground our design decisions in user insights, we initiated the discovery phase with comprehensive user research. We conducted two baseline tests: one to gauge guest sentiment towards the current Basic fare experience and another to identify the attributes guests valued most.

These insights informed both the design and the communication strategy, ensuring that we addressed the existing pain points while creating a more intuitive and guest-friendly experience.

Research insight #1

Unclear fare rules

Guests appreciated the simplicity of the current booking flow but often found the fare rules unclear. Key pain points included difficulty in understanding baggage policies and frustration with inconsistent experiences across platforms.

Research insight #2

What guests care about

Top general categories were change/cancel, baggage, and then seat selection. To meet operational goals, we swapped the order of change/cancel with baggage. When upgrading, guests cared most about getting extra legroom.

UltraBasic fare attributes list Enjoy Extended Comfort banner
Left: Fare attributes. Right: Extended Comfort banner. Attribute order for both informed by UX research

The Vision

Developing Design Principles

To align with WestJet’s business strategy and deliver a user-centred experience, we established three key design principles — upsell where it matters, guest education, and consistency in the experience. These principles guided the development of over 50 features across six products:

Upselling where it matters

Understanding that UB guests are highly price-sensitive, we strategically placed upsell opportunities at key decision points to maximize impact and assist guests in making informed choices without feeling overwhelmed.

Guest education

To support operational goals, we prioritized clear, repeated communication of fare rules and baggage allowances — reinforcing what guests had bought and reducing the confusion that was driving calls to frontline and call-centre staff.

Consistency across every touchpoint

As the only team overseeing the guest journey end-to-end, we treated look and feel, interactions, and information as one connected system — extending past digital screens to the airport and in-flight experience, so guests got the same story everywhere and the contact centre took less of the load.

Experience A

A/B test variant A of the Basic fare card hierarchy

Experience B

A/B test variant B of the Basic fare card hierarchy

Experience A

A/B test variant A of the refreshed modal design

Experience B

A/B test variant B of the refreshed modal design
Left: A/B testing the Basic card hierarchy. Right: A/B testing the refreshed modal design

Booking

Extended Comfort banner in the booking flow

Manage Trips

Extended Comfort banner in Manage Trips

Emails

Extended Comfort banner in a confirmation email

Check-in

Extended Comfort banner during check-in

Mobile app

Extended Comfort banner in the mobile app
Consistent look for Extended Comfort banners across five touchpoints

Key Decision

Push through or flag

When the project got to us, we were told to make the UB experience challenging. It should feel like users want to buy up instead of going through that flow. However, design didn’t think framing the fare that way made sense. Instead, we proposed there’s a fare for everyone. This one decision kicked off how we approached the project and aligned everyone on the direction.

Continue with the proposed direction vs. flag it and re-test

Considered

A design strategy was already proposed when the project got to our team. The easier path would be to build it as scoped rather than reopen a decision stakeholders had aligned on.

Decision

Design direction flagged as there were concerns the proposed solution would be a poor guest experience, and we used data to make the case for changing direction instead.

Tradeoff

Pushed back on a direction already in motion, slowing down delivery. However, switching directions avoided an estimated annual loss of $35M in flight revenue and $2M in ancillary revenue.

Baggage screen showing what a guest can bring Baggage guidelines detail screen Bags allowance summary screen
Collage of app screens showing Extended Comfort and UltraBasic messaging across the booking and trip experience
WestJet Manage Trips desktop screen with Extended Comfort upsell WestJet review your flights desktop screen with Extended Comfort banner

Impact

15K UB bookings daily

Our refreshed design flows helped guests easily understand the product offerings, select the ancillaries they valued, and pay only for what they truly needed. Post-launch testing backed that up directly. Updated design patterns lifted Economy buy-up by almost 5%, adding over $3M in flight revenue and $400K in ancillary revenue. On top of that was the $35M and $2M in losses avoided by pushing back on a weaker proposed direction. The result was a launch that welcomed price-sensitive guests without leaving revenue on the table. We now see an average of 15k bookings for UB daily.

Design helped guests easily understand product offering while giving them opportunities to select extras they valued.

Takeaways

Leading a team

This was my first time leading a team of all contractors. It was chaotic at the start, onboarding everyone to understand complex products. Of the six months, we spent the first one deep diving into different products, understanding the opportunities and constraints. Taking full ownership of design also meant providing good feedback to the design team, ensuring that we aligned with existing standards. Through all this, I learned how to manage, organize, and prioritize design requirements to keep the team on track and on time.

Design debt and streamlining process

This project was the largest initiative we undertook since switching to Figma. The scale and scope posed challenges, such as Figma files becoming too large to load and Zeplin being difficult to navigate. To overcome these obstacles, we established a source of truth file for product owners to reference, created an archival system for managing design iterations, and optimized component creation. We organized pages to make them easily navigable by all team members, ensuring efficiency and clarity throughout the design process.

Stakeholder management

With the scale of the project, there were many stakeholders to juggle. From individual Product Owners to VPs, everyone had wants and needs, and strong ones. I had two major takeaways from this process — be empowered to flag concerns and speak the stakeholders language. With so many questions about the offerings, I ran a workshop with key stakeholders to do a Q&A. This ended up being a major help and further aligned the team in our vision. When presenting designs to VPs, speaking in terms of capturing revenue, improving operations and mitigating negative brand reception sped up our approvals as leadership understood our thinking.